Unknown option: "-9" Unix manual page for pool. (host=minya system=Darwin)
struct::pool(n)               Tcl Data Structures              struct::pool(n)

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NAME
       struct::pool - Create and manipulate pool objects (of discrete items)

SYNOPSIS
       package require Tcl 8.2

       package require struct::pool ?1.2.1?

       ::struct::pool ?poolName? ?maxsize?

       poolName option ?arg arg ...?

       poolName add itemName1 ?itemName2 itemName3 ...?

       poolName clear ?-force?

       poolName destroy ?-force?

       poolName info type ?arg?

       poolName maxsize ?maxsize?

       poolName release itemName

       poolName remove itemName ?-force?

       poolName request itemVar ?options?

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DESCRIPTION
       This  package  provides pool objects which can be used to manage finite
       collections of discrete items.

       ::struct::pool ?poolName? ?maxsize?
              Creates a new pool object. If no poolName is supplied, then  the
              new  pool  will  be  named poolX, where X is a positive integer.
              The optional second argument maxsize has to be a positive  inte-
              ger indicating the maximum size of the pool; this is the maximum
              number of items the pool may hold. The default for this value is
              10.

              The  pool object has an associated global Tcl command whose name
              is poolName. This command may be used to invoke various configu-
              ration  operations  on  the report. It has the following general
              form:

              poolName option ?arg arg ...?
                     Option and the args determine the exact behavior  of  the
                     command.  See  section POOL OBJECT COMMAND for a detailed
                     list of options and their behaviour.

POOLS AND ALLOCATION
       The purpose of the pool command and the pool  object  command  that  it
       generates, is to manage pools of discrete items.  Examples of a pool of
       discrete items are:

       o      the seats in a cinema, theatre,  train  etc..  for  which  visi-
              tors/travelers can  make a reservation;

       o      the  dynamic  IP-addresses  that  an  ISP  can dole out  to sub-
              scribers;

       o      a car rental's collection of cars, which can be rented  by  cus-
              tomers;

       o      the  class  rooms  in a school building, which need to be sched-
              uled;

       o      the database connections available to client-threads in  a  web-
              server application;

       o      the books in a library that customers can borrow;

       o      etc ...

       The  common denominator in the examples is that there is a more or less
       fixed number of items (seats, IP-addresses, cars, ...)  that  are  sup-
       posed  to  be allocated on a more or less regular basis. An item can be
       allocated only once at a time. An  item  that  is  allocated,  must  be
       released  before it can be re-allocated.  While several items in a pool
       are being allocated and released  continuously,  the  total  number  of
       items in the pool remains constant.

       Keeping track of which items are allocated, and by whom, is the purpose
       of the pool command and its subordinates.

       Pool parlance: If we say that an item is allocated, it means  that  the
       item  is  busy,  owned  or occupied; it is not available anymore. If an
       item is free, it is available. Deallocating an item  is  equivalent  to
       setting  free  or  releasing an item. The person or entity to which the
       item has been allotted is said to own the item.

ITEMS
       Discrete items

       The pool command is designed for discrete items only. Note  that  there
       are  pools where allocation occurs on a non-discrete basis, for example
       computer memory. There are also pools from which the  shares  that  are
       doled  out  are not expected to be returned, for example a charity fund
       or a pan of soup from which you may receive a portion.  Finally,  there
       are even pools from which nothing is ever allocated or returned, like a
       swimming pool or a cesspool.

       Unique item names

       A pool cannot manage duplicate item names. Therefore, items in  a  pool
       must have unique names.

       Item equivalence

       From  the point of view of the manager of a pool, items are equivalent.
       The manager of a pool is indifferent about which entity/person occupies
       a  given  item.  However, clients may have preferences for a particular
       item, based on some item property they know.

       Preferences

       A future owner may have a preference for a particular item.  Preference
       based  allocation  is  supported (see the -prefer option to the request
       subcommand). A preference for a  particular  item  is  most  likely  to
       result  from variability among features associated with the items. Note
       that the pool commands themselves are not designed to manage such  item
       properties.  If  item  properties  play  a role in an application, they
       should be managed separately.

POOL OBJECT COMMAND
       The following subcommands and corresponding arguments are available  to
       any pool object command.

       poolName add itemName1 ?itemName2 itemName3 ...?
              This  command adds the items on the command line to the pool. If
              duplicate item names occur on the  command  line,  an  error  is
              raised.  If  one or more of the items already exist in the pool,
              this also is considered an error.

       poolName clear ?-force?
              Removes all items from the pool.  If  there  are  any  allocated
              items  at  the  time  when  the  command is invoked, an error is
              raised. This behaviour may be modified through the -force  argu-
              ment.  If  it  is supplied on the command line, the pool will be
              cleared regardless the allocation state of its items.

       poolName destroy ?-force?
              Destroys the pool data structure, all associated  variables  and
              the  associated  pool  object  command.  By default, the command
              checks whether any items are still allocated and raises an error
              if  such is the case. This behaviour may be modified through the
              argument -force. If it is supplied on the command line, the pool
              data  structure will be destroyed regardless allocation state of
              its items.

       poolName info type ?arg?
              Returns various information about the pool for further  program-
              matic  use.  The type argument indicates the type of information
              requested. Only the type allocID uses an additional argument.

              allocID itemName
                     returns the allocID of the item whose name  is  itemName.
                     Free items have an allocation id of -1.

              allitems
                     returns a list of all items in the pool.

              allocstate
                     Returns a list of key-value pairs, where the keys are the
                     items and the values  are  the  corresponding  allocation
                     id's. Free items have an allocation id of -1.

              cursize
                     returns  the  current pool size, i.e. the number of items
                     in the pool.

              freeitems
                     returns a list of items that currently are not allocated.

              maxsize
                     returns the maximum size of the pool.

       poolName maxsize ?maxsize?
              Sets  or  queries  the  maximum  size  of the pool, depending on
              whether the maxsize argument is supplied or not. If  maxsize  is
              supplied,  the  maximum  size  of  the  pool will be set to that
              value. If no argument is supplied, the current maximum  size  of
              the  pool  is returned. In this variant, the command is an alias
              for:

              poolName info maxsize.

              The maxsize argument has to be a positive integer.

       poolName release itemName
              Releases the item whose name is itemName that was allocated pre-
              viously. An error is raised if the item was not allocated at the
              time when the command was issued.

       poolName remove itemName ?-force?
              Removes the item whose name is itemName from the  pool.  If  the
              item  was allocated at the time when the command was invoked, an
              error is raised. This behaviour  may  be  modified  through  the
              optional argument -force. If it is supplied on the command line,
              the item will be removed regardless its allocation state.

       poolName request itemVar ?options?
              Handles a request for an item, taking into  account  a  possible
              preference  for  a  particular item. There are two possible out-
              comes depending on the availability of items:

              [1]    The request is honoured, an item  is  allocated  and  the
                     variable  whose  name is passed with the argument itemVar
                     will be set to the name of the item that  was  allocated.
                     The command returns 1.

              [2]    The request is denied. No item is allocated. The variable
                     whose name is itemVar is not set.  Attempts to read item-
                     Var  may  raise  an error if the variable was not defined
                     before issuing the request. The command returns 0.

       The return values from this command are  meant  to  be  inspected.  The
       examples  below  show how to do this. Failure to check the return value
       may result in erroneous behaviour. If no preference  for  a  particular
       item  is  supplied  through  the  option  -prefer (see below), then all
       requests are honoured as long as items are available.

       The following options are supported:

              -allocID allocID
                     If the request is honoured, an item will be allocated  to
                     the entity identified by allocID. If the allocation state
                     of an item is queried, it is this allocation ID that will
                     be  returned. If the option -allocID is not supplied, the
                     item will be given to and owned  by  dummyID.  Allocation
                     id's  may  be  anything  except  the  value  -1, which is
                     reserved for free items.

              -prefer preferredItem
                     This option modifies the allocation strategy as  follows:
                     If  the item whose name is preferredItem is not allocated
                     at the time when the command is invoked, the  request  is
                     honoured  (return  value is 1). If the item was allocated
                     at the time when the command was invoked, the request  is
                     denied (return value is 0).

EXAMPLES
       Two examples are provided. The first one mimics a step by step interac-
       tive tclsh session, where each step is explained.  The  second  example
       shows the usage in a server application that talks to a back-end appli-
       cation.

       Example 1

       This example presents an interactive tclsh session which considers  the
       case  of a Car rental's collection of cars. Ten steps explain its usage
       in chronological order, from the creation of the  pool,  via  the  most
       important stages in the usage of a pool, to the final destruction.

       Note aside:

       In  this example, brand names are used to label the various items. How-
       ever, a brand name could be regarded as a property of an item.  Because
       the  pool  command  is not designed to manage properties of items, they
       need to be managed separately. In the latter case the items  should  be
       labeled with more neutral names such as: car1, car2, car3 , etc ... and
       a separate database or array should hold  the  brand  names  associated
       with the car labels.

            1. Load the package into an interpreter
            % package require pool
            0.1

            2. Create a pool object called `CarPool' with a maximum size of 55 items (cars):
            % pool CarPool 55
            CarPool

            4. Add items to the pool:
            % CarPool add Toyota Trabant Chrysler1 Chrysler2 Volkswagen

            5. Somebody crashed the Toyota. Remove it from the pool as follows:
            % CarPool remove Toyota

            6. Acquired a new car for the pool. Add it as follows:
            % CarPool add Nissan

            7. Check whether the pool was adjusted correctly:
            % CarPool info allitems
            Trabant Chrysler1 Chrysler2 Volkswagen Nissan

       Suspend  the interactive session temporarily, and show the programmatic
       use of the request subcommand:

            # Mrs. Swift needs a car. She doesn't have a preference for a
            # particular car. We'll issue a request on her behalf as follows:
            if { [CarPool request car -allocID "Mrs. Swift"] }  {
                # request was honoured, process the variable `car'
                puts "$car has been allocated to [CarPool info allocID $car]."
            } else {
                # request was denied
                 puts "No car available."
            }

       Note how the if command uses the value returned by the request  subcom-
       mand.

            # Suppose Mr. Wiggly has a preference for the Trabant:
            if { [CarPool request car -allocID "Mr. Wiggly" -prefer Trabant] }  {
                # request was honoured, process the variable `car'
                puts "$car has been allocated to [CarPool info allocID $car]."
            } else {
                # request was denied
                 puts "The Trabant was not available."
            }

       Resume the interactive session:

            8. When the car is returned then you can render it available by:
            % CarPool release Trabant

            9. When done, you delete the pool.
            % CarPool destroy
            Couldn't destroy `CarPool' because some items are still allocated.

            Oops, forgot that Mrs. Swift still occupies a car.

            10. We force the destruction of the pool as follows:
            % CarPool destroy -force

       Example 2

       This  example  describes the case from which the author's need for pool
       management originated. It is an example of a  server  application  that
       receives  requests  from  client  applications. The client requests are
       dispatched onto a back-end application before  being  returned  to  the
       client  application. In many cases there are a few equivalent instances
       of back-end applications to which a client request may be passed along.
       The  file  descriptors  that  identify  the  channels to these back-end
       instances make up a pool of connections. A particular connection may be
       allocated to just one client request at a time.

            # Create the pool of connections (pipes)
            set maxpipes 10
            pool Pipes $maxpipes
            for {set i 0} {$i < $maxpipes} {incr i} {
                set fd [open "|backendApplication" w+]
                Pipes add $fd
            }

            # A client request comes in. The request is identified as `clientX'.
            # Dispatch it onto an instance of a back-end application
            if { [Pipes request fd -allocID clientX] } {
                # a connection was allocated
                # communicate to the back-end application via the variable `fd'
                puts $fd "someInstruction"
                # ...... etc.
            } else {
                # all connections are currently occupied
                # store the client request in a queue for later processing,
                # or return a 'Server busy' message to the client.
            }

BUGS, IDEAS, FEEDBACK
       This  document,  and the package it describes, will undoubtedly contain
       bugs and other problems.  Please report such in the category struct ::
       pool      of     the     Tcllib SF Trackers     [http://source-
       forge.net/tracker/?group_id=12883].  Please also report any  ideas  for
       enhancements you may have for either package and/or documentation.

KEYWORDS
       discrete items, finite, pool, struct

CATEGORY
       Data structures

COPYRIGHT
       Copyright (c) 2002, Erik Leunissen <e.leunissen@hccnet.nl>

struct                               1.2.1                     struct::pool(n)